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Wednesday, August 25, 2010

Assessment 2: Apendix 1 - Comment List

APPENDIX 1

COMMENTS LIST

Peer blogs

tokyo345 said...

Hello Karen,
I also think blog gives opportunities for students to share ideas with teachers easily because of its easy function to contain many different materials from sound effect to videos. It also enhance students' learning engagement to keep on writing as a personal journal.
Regards,
Sayoko

August 23, 2010 8:02 PM

tokyo345 said...

Hello Karen,

Images are useful resources to use in any types of learning. I agree with you. We have to be aware of copyright on each image. In classrooms, when students would like to use photos from the web, the teacher also has to be careful about the use of photos gained from the web and it connects to safety use of photos as well.
Regards,
Sayoko

August 23, 2010 8:49 PM

tokyo345 said...

Hello Ash,
You are right. Especially, digital videos can show students more information about a topic. Since videos are visual images, they have an impact of learning. Probably, in your teaching area, students can develop their understanding on professional techniques by engaging learning through watching videos.
Regards,
Sayoko

August 23, 2010 8:59 PM

tokyo345 said...

Hello Tae-san,
Blogs, wikis and weebly webpages are powerful tools for both teachers and students to use in classrooms. It is a great idea that web-based applications enable us to engage in learning at anywhere and anytime, which also enhances to life-long learning. I agree with your point of view. Without the fast Internet, people cannot enjoy benefits from those websites. Schools have to ensure all the students have access to the web.
Regards,
Sayoko

August 23, 2010 9:09 PM

tokyo345 said...

Hello Tae-san,
I agree with your experience that you found PowerPoint was the most powerful tool.
PowerPoint might be one of commonly-used applications installed on a computer;however, it supports students' learning, especially when they work on making a presentation. PoiwerPoint can include images, videos, charts, texts and so on. All those materials on Power Point slides can make an impact on an audience. Also, the slides are helpful for the audience to understand.

August 23, 2010 9:17 PM

tokyo345 said...

Hello Aoi-san,

I agree with your idea. Wiki accepts more people's interaction. This means it is a good idea to apply the use of Wiki for group activities! Weebly also achieves a collaborative group learning like project-based assignment, or just simply a classroom website for a particular topic.

I also thought Big six theory was more clear. It shapes any learning stage and provides what will be strategies to apply.

Regards,
Sayoko

August 23, 2010 9:28 PM

tokyo345 said...

Hello Aoi-san,

Since my first discipline is also Japanese, I agree with your way of using the picture above.
The pedagogical use of images and podcast is what I would like to try in my future teaching. Authentic experience is what students need to gain when they learn, and teachers have to give those experiences in the context of teaching. When we examined the usefulness of the two applications, I though it would be a wonderful idea to use for resource sharing.

Regards,
Sayoko

August 23, 2010 9:36 PM

My blog

tokyo345 said...

Thank you for your comment, Aoi-san.
One of my lecturers during Term 1 advised me to put minimum information on PowerPoint slides, but they have to contain necessary information of my oral speech, which was challenging for me to achieve at first. However, after taking this course, I came to the conclusion that allocation of resources(images, charts and so on) and the amount of text have to keep a good balance. Otherwise, the entire audience cannot grasp an overview of what I say.

August 23, 2010 9:49 PM

tokyo345 said...

Thank you for your comments, Tae, Aoi and Charleen.

Since images have an impact on people's mind, visual images may be used to stimulate classroom discussions as well in my future teaching! We have learnt that using a variety of resources is an effective strategy to apply. Therefore, it sounds a great idea to show images to students, and they can receive more information about what they learn. It also leads to real-life experience if a topic relates to a subject like social study.

August 23, 2010 10:10 PM

tokyo345 said...

Thank you for your comment, Aoi-san.

Yes, your idea to utilise podcast sounds a great idea. It is a great source to use for listening comprehension. An image is very clear and obvious to tell what it is. On the other hand, podcast is an audio device without any pictures. Therefore, it can stimulate students' concentration on catching important information from the listening.

August 23, 2010 10:15 PM

tokyo345 said...

Thank you for your comments, Tae, Aoi and Rockyroad.

Youtube can add real-life contexts to our learning. It also enables us to realise what is happening without having to go somewhere physically. As my discipline is Japanese, which is obviously language learning, I need to give students opportunities to use knowledge meaningfully. Youtube is one of solutions to create positive-reinforced situations that students are to use what they learn as knowledge meaningfully. Rockyroad, I thank you for providing an idea from DOL 5.

August 23, 2010 10:42 PM


Tuesday, August 24, 2010

Assessment 2: Synopsis

Information and Communication Technologies (ICTs) have been significantly developed over the last decades. Its innovation has impacted on educational settings as well. Some problems are found on this movement; most of teachers are digital immigrants who are forced to adopt new technologies (Prensky, 2001), and the lack of knowledge of ICTs causes a difficulty in promoting student engagement (Prensky, 2001). However, teachers are expected to be specialists in creating instructional designs rather than digital experts. This synopsis examines how I as the teacher will select pedagogical designs for the appropriate use of ICTs.

A current movement feature of ICTs is the huge dominance of web 2.0 technologies. This explains how web-based applications enable us to take online opportunities such as knowledge sharing and contributing to knowledge creation with other users (Margaryan & Littlejohn, 2008).

Lein (n.d.) states that constructivist approach enables learners to engage in the active learning process. Theory Intro Practice (n.d.) describes how constructivism allows both educators and learners to establish a collaborative relationship, which consequently leads to scaffolding in the class room learning. The main key elements of this theory suggest that students can learn with others, including the teacher as a modeling of learning.

Students’ learning needs are diverse and many of web 2.0 applications require contact with many people. Therefore I consider the evaluation which is based on constructivism theory is the best way to shape ideas for use of ICTs for a classroom context.

As for e-learning designing, both the big six theory and the engagement theory frame learning processes and they help educators to design learning experiences using ICTs. The big six theory states the six processes which are; task definition, information seeking strategies, location and access, use of information, synthesis and evaluation (Eisenberg, 2001). The engagement theory states that student learning engagement is more likely to occur when technologies support in their learning (Kearsley & Shneiderman, 1999). Given that learning experiences in classroom occur at various stages, I believe adopting the big six theory gives the learning more flexibility, because it does not require students to follow from the first step to the sixth step while providing a few pedagogical ideas each of the six definitions. For these reasons, I will look at each of the applications we used during this course based on constructivism as well as the big six theory.

Utilizing blog in the classroom was examined first. A blogger is able to develop any particular ideas with a collaboration of personal learning network using the comment function. Therefore, its strength can be explained by the way that blogging forges a pathway of learning journey and it helps the students to engage in the independent work and have supports from others. A weakness is that the quality of creation of deep knowledge depends on how the author reflects comments written by blog visitors.

On the other hand, the characteristics of wikis are also closely related to collaboration of others. Wikis provide some more co-editing options for more than one author of the same wiki page to participate in online activities such as observing, sharing information and openness. These functions easily allow students to work with others in a problem-based or project-based curriculum regardless of where they are. The down side of using wikis might occur when people are not collaborative towards a particular work without the third person’s supervision.

Weebly is also suitable for education. Weebly, Inc (2010) explains that it is possible to launch the web and use your own domains while it provides secure online environment for students to use. These functions are suitable in a school context, where student privacy must be protected. Weebly offers group-driven activities and this application can greatly support for the students in their their homework task. It might be difficult to improve the students’ attainment if they are not familiar with weebly features such as making contents and videos to be uploaded.

Those writing applications help students connect people together to work on new knowledge creation, which also makes it possible to enhance the life-long learning wherever they are and whatever the purpose of the learning is. In addition, the openness of the applications accelerates the developing of knowledge which fosters higher-order thinking. Especially, blog seems convenient due to its easy steps for getting started as well as its function to accept comments that are developing into discussions. This aspect connects to constructivism and I put value on it. Blog can fit with many learning designs as well. Information seeking skill and accessing information skill to help in writing a posting are fostered through blogging. After publishing a blog post, the author can reflect by reading posted comments from world-wide audience. As for safety use, wiki and weebly are more suitable choices for education because of their co-editing functions. The teacher can show classroom guidelines first and the students can follow and add more contents to class websites during activities with others, which is highly related with constructivism.

After I explored the online writing-based applications, I learned how digital tools would be able to bring benefits to classroom learning. These tools are also available for the students to learn effectively, which leads to the increased level of the pedagogical thinking in both critical and creative ways.

When teaching style has a link with the integrated approach, the use of microsoft PowerPoint gives the students advantages. First, PowerPoint application is easily found on the computer. Next, it can stimulate the students to create slides that include texts, images, sounds, charts (ACT360 Media Ltd, n.d.). Those features facilitate the students’ learning achievement that will lead to integration with audience once a presentation is organised. The students are able to consider the structure adjustment of presentation itself. Furthermore, some more effects such as colourfulness or sound can be regarded as enhancements on a presentation. Although Power Point slides are easily edited by the teacher, the teacher needs to be familiar with its usefulness.

Prezi Inc (2010) also provides an audience-centered presentation with its feature of emphasizing details. This will help an audience to remember contexts of a presentation. Blackboard Inc (2010) introduces their online tool that simplifies the structure of lessons that will also cater to the preference of over 40 per cent of students who would like to learn online rather than non-technologically involved learning.

Amongst Power Point, Perzi and Blackboard, PowerPoint seems the most powerful tool. These three empower presentation opportunities, including ease of editing with others which can foster abilities for planning for story delivery and this can be presented in the best way for the audience. This also contributes to higher-order thinking. Although the other two applications look at the possibility to enhance the students’ motivation to learn as twenty-first century learners, it is difficult to use the two applications in terms of peer-integration for students to develop ideas, because those are more teacher-centered. Besides, PowerPoint slides can be checked by the teacher anytime. This means that the teacher can check students’ works from the legal point of view as well as suitableness to use them for educational purposes.

Next to be looked at is learning engagement. I experienced using digital images from Flicker first. It creates many opportunities to upload photos for either public or private use. Some photos are ready to be used by everyone; therefore, those images prompt the creation of visually-interactive learning materials. For example, this feature also permits the students to locate those images in their research program, which will also enhance learning engagement with a visual effect for catching attention. (Illinois Education and Technology Conference, n.d.).

Using audio ICTs can also support engagement. Podcast is an option to use for positive reinforcement of listening. As this is audio, visual-impaired learners can make use of it. Additionally, a positive effect is seen when brainstorming themes and ideas (Shelly, n.d.). Next, Schuck & Kearney (2004) state creating movies brings benefits in student-centred learning, keeping motivation and engagement. As for this technology, MovieMaker or iMovie are commonly used. Movie creation also raises communication skills which are acquired in a number of collaborative works with others as well as problem-based learning experiences (Schuck & Kearney, 2004). Lastly, Youtube has been providing opportunities for sharing videos through a function of social networking. Those videos can help students to have interests in learning, which can be applied for any subject curriculum (Karimi, 2006).

Amongst these engagement technologies, movie creation is more likely to develop the learning scaffolding in a peer-interactive group work like preparing a presentation. However, Flicker, Podcast and Youtube as educational tools can elicit work in group activities and created files are easily uploaded as components onto blog, Wiki and Weebly. Therefore, I consider the devices can be useful for task definition, use information and evaluation (Eisenberg, 2001).

Overall, blog, Wiki, Weebly enlighten a lifelong learner and all the other ICTs are appropriate to support task definitions as well as catering to different needs from various types learning styles such as visual, oral, social learners and visual-impaired learners. For the safe use of ICTs, the teacher has to play an important role in showing ethical guidelines by taking into consideration issues arising from school policy and classroom policy (Department of Education, 2010), otherwise the teacher cannot protect the students in case their use of materials is illegal.

In conclusion, many schools have already agreed to make the incorporation of ICT into education while the students also expect effective integration of ICTs. The students are standing on a new stage where becoming a technologically person is not valued. They are required to be “global citizens through collaboration across local, national and international borders” (Aldred, 2010). This can be achieved through a series of processes or phases which contains supportive ideas, organising information, or planning solutions (Aldred, 2010). Hence, the goal as being a global citizen is not achieved without interaction with others. This is why team-oriented activities or collaboration with class cohorts must be taken into consideration for the students to use ICT applications in classrooms.



References

ACT360 Media Ltd. (n.d). Power point in the classroom. Retrieved from http://www.actden.com/pp/

Aldred, S. (2010). Elearning design: Digital pedagogy. Retrieved from CQUniversity e-courses, FAHE11001 Managing E-Learning, http://www.e-courses.cqu.edu.au

Blackboard Inc. (2010). Ledership views: Education in the 21st century. Retrieved from
http://www.blackboard.com/Solutions-by-Market/K-12/Learn-for-K12
/LeadershipViews/Education-in-the-21st-Century.aspx

Department of Education. (2010). Resourcing the curriculum: Developing school policy. Retrieved from http://www.det.wa.edu.au/education/cmis/eval/curriculum/safety/
safe1.htm

Eisenberg, M. (2001). Big6(tm) skills overview. Retrieved from http://www.big6.com/2001/11/19/a-big6%E2%84%A2-skills-overview/

Illinois Education and Technology Conference. (n.d.). Using flicker in the classroom. Retrieved from
http://www.jakesonline.org/flickrinclassroom.pdf

Karimi, S. (2006). The value of e-learning with youtube: Video sharing for education. Ritrieved from
http://www.associatedcontent.com/article/65889 /the_value_of_elearning_with_youtube.html

Kearsley, G., & Shneiderman, B. (1999). Engagement theory: A framework for technology-based teaching and learning. Retrieved from http://home.sprynet.com/~gkearsley/engage.htm

Lein, K. (n.d.). Elearning pedagogy: Constructive approach. Retrieved from http://elearningpedagogy.com/constructivist.html

Margaryan, A., & Littlejohn, A. (2008). Are digital natives a myth or reality?: Students’ use of technologies for learning. Retrieved from http://www.academy.gcal.ac.uk/anoush/documents/DigitalNativesMythOrReality-
MargaryanAndLittlejohn-draft-111208.pdf

N, Shelly. (n.d.). Podcasting in the classroom. Retrieved from http://userwww.sfsu.edu/~nshelley/

Prensky, M. (2001). Digital natives, digital immigrants. Retrieved from
http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20
Immigrants%20-%20Part1.pdf

Prezi Inc. (2010). Perzi. Retrieved from http://prezi.com/

Shuck, S., & Kearney, M. (2004). Students in the director’s seat: Teaching and learning across the school curriculum with student-generated video. Retrieved from http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/ReportWeb.pdf

Theory Intro Practice. (n.d.). Social Development Theory: L. Vygotsky. Retrieved from http://tip.psychology.org/vygotsky.html

Weebly, Inc. (2010). Weebly for education. Retrieved from http://education.weebly.com/ed-features.html

Friday, August 20, 2010

Week 7: Google Earth and Google Maps




Google Earth
has several advantages in stimulating learning.
Students can use Google Earth in a varieties of ways such as :
- earth environment
- historical places around the world
- biology

Since Google Earth is also a web-based application, it facilitates useful functions to zoom in/out images, place a mark on wherever you would like to focus on. This application also allows us to compare different parts in different countries at the same time due to its ability to turn the globe around.

As an example of using Google Earth is that of having a visual image of the oil spill that affected the Gulf of Mexico recently. The affected area and its size are explained on this application and impacts on our knowledge at a global level.



View Larger Map


Google Map also brings benefits to learning. This also shows strength in subjects like history, environment and science. For example, it is interesting to create a map regarding a historical place exploring around the world, using ground images and satellite photographs empowered by Google Map technologies.

The greatest strength I found on both Google Earth and Google Map is all these information above is geographically-related. The only problem I can see is that educators have to make sure they have fast Internet connection for many students to use. If the applications are planned for each student to use at home, I consider that situation prevents some students from having opportunities for technologically interactive learning.

A technology-driven future has to be related to what happens currently, therefore, both applications have much potential for more educational uses.

Week 6: Learning Objects and Animations

During my e-learning activities in this course, I realised providing both text information and images can stimulate students' learning. I as a student also receive a benefit from these types of applications.

To maximise the ability to present information, the volume of text should be considered. When I explored Leaf Structure, it did not start with an introductory part although its next page showed a vast amount of reading. The image was also not helpful for interactive learning.

BBC's Science & Nature (organs game) gave me an interesting learning experience. This application shows inner body functions as well as the structure of human bones. The provided images of human organs on the application were authentic and realistic. What you can do with this is to drag and drop each of organs to understand where it needs to be on our body. When you think where each of them needs to go, you can also see it from another angle, which fully makes use of web-based interactive function. Also, the volume of text was appropriate on this application.

Hence, the use of objects and animations for education is capable of enhancing students' learning when providing : 1) giving authentic experience thorough on-line learning; and 2) a good balance of text volume and image. In my view, these applications seem to be suitable for science to promote engaging type of learning.

Tuesday, August 3, 2010

Week 5 : Digital Video

Schuck and Kearney (2003-2004, p.9) point out that one of the benefits students can receive is "Increased engagement and motivation". For example, if students learn geography, they need to research people's diversity as well as different lifestyles. It would be helpful to upload images, adding a sequence of story, that will make it easier to grasp its concept. An example for that is seasonal farming events. There was my first attempt to create a movie using effects such as music and titles. I found this activity in the classroom setting would help students learn. However, the size of the file became too large to upload onto this blog. Therefore, I thought class teachers needed to plan well when using this application.





The purpose of youtube is to introduce what is happening currently. For example, the youtube video above is about a contemporary issue happening in Japanese society. Nowadays some young people live in a very closed world with no connections to the outside world. They live in their own room with the door closed all day. They only maintain the connection with someone from the family who brings three meals up to the room's front door.

When it comes to Japan, people's image tends to be mostly Samurai or Geisha. However, this is just as real an aspect of Japanese society. Youtube video has an impact on realising this and keep students updated with their understanding. I think this is where youtube can play an important role in the learning.

Reference:
Schuck, S., & Kearney, M. (2004). Students in the director's seat: Teaching and learning across the school curriculum with student-generated video. Retrieved from http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/ReportWeb.pdf

Wednesday, July 28, 2010

Podcast

We can find a mountain of podcasts available on the web today. With those podcasts, many people often expect to listen to interviews or discussions. Therefore, it is useful to use podcasts as resources to realise other people's views as well as current issues being talked about. For example, BBC podcasts - Farming tells us about environmental analysis. This would be useful to give some ideas how environmental issues are related to farming in a subject like social study. The use of podcasts enhances students' learning engagement to collect necessary information.

Tuesday, July 27, 2010

Week 4 : Digital tools and pedagogies - Flicker



author : Suzee Que
image source: http://www.flickr.com/photos/suzee_que/3248676309/

“A picture is worth a thousand words.” (Cisco systems, 2008)

To gain information, either listening or reading could be an option, which also means it might be difficult to get an organised idea without suitable images stored in the brain. Therefore, as cognitivism view argues, visual images are used as incoming information and the brain tries to organise the information. Visual images can impact on brain working. Cisco systems (2008) explains that people remember 50 % of what we hear and see whereas just 10% of what we read. I uploaded the photo of Elisabeth of Bavaria. In this case, rather than hearing she was the Empress of Austria and Queen of Hungary, the image is useful in understanding who she was.

Moreover, allocating information develop understandings students need to gain according to the theory of Big6 (Eisenberg, 2001)

Flicker provides additional information on rights to use. The uploaded image above is free to use. As mentioned, it is useful to involve some images during any learning activities, teachers have to notify students on the importance of copy right because one is not always allowed to use an image without informing the author.

References:
Cisco systems. (2008). Multimodal learning through media: What the research says. Retrieved from http://www.cisco.com/web/strategy/docs/education/Multimodal-Learning-Through-Media.pdf

Eisenberg, M. (2001). Big 6(tm) skills overview. Retrieved from
http://www.big6.com/2001/11/19/a-big6%E2%84%A2-skills-overview/