Teaching and learning are still based on a face-to-face presence; however, now both teachers and students are able to share useful information related to the learning with each other. In terms of cooperation, what comes to my mind is that wherever students live, they can help each other's learning and make a contribution equally through editing, posting, and sharing their ideas online.
The framework to analyse the digital tools

The Big Six (Eisenberg, 2001) categorises ICT experiences. I would like to choose this theory to design ICT learning experiences, because this enables students to find out types of activities they are to perform, and what kind of performances are suitable to do. For example, if students need to use information, engaging and extracting relevant information will be solutions.
This framework also gives ideas to help the learners reach the learning goal. There are various stages to progress the learning in the classroom and each process has to contain necessary activities. Thus, this is where the teacher can suggest the most suitable ICT learning experience design for activities shown on the image above.
Reference:
Eisenberg, M. (2001). Big6(tm) skills overview. Retrieved from
http://www.big6.com/2001/11/19/a-big6%E2%84%A2-skills-overview/
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